Lantern Ants

Lantern Ants: Cozy Colony

Light the dark, one lantern at a time.

Raise a warm little colony under the roots. Send your scouts into the dark with amber lanterns, and bring light back to a world that lost it.

For iPhoneApp StoreComing soon
For AndroidGoogle PlayLater

Not out yet. Store links open on launch day.

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I · Once

One lantern lit the whole world.

Its light ran along veins of amber to every region. At its top lived fireflies who could talk and light lanterns: the Lamplighters.

II · Then

The colonies wanted the light at home.

First they chipped the shell, then they carved the veins. One night someone said “one more vein”. The lantern fell in on itself, and the world went dark.

III · Now

The last spark is with a young queen.

A queen who fled her home found a drop of amber under the roots. The last spark was inside. Her nest begins with it.

The nest

Out there is heavy. In here is warm.

Every room is a job, every ant a path. As the queen grows, the nest goes deeper and the lanterns multiply.

  1. Dig a home
    Carve rooms into the soil, raise workers, nurses, scouts, leafcutters and soldiers, and watch the nest come alive.
  2. Carry the light
    Send scouts into the fog. Every cell they light can hide food, a rare find or a wild colony.
  3. Come back to a busy nest
    Your colony keeps working while you are away, for up to 8 hours. When you return, it tells you what it found.
  • Worker
  • Nurse
  • Scout
  • Leafcutter
  • Soldier
A living ant nest underground: the queen, rooms, lanterns and workers walking the tunnels.

As you scroll, the colony digs deeper.

What's inside

Cozy at home. Big out there.

  • Plays offline

    The whole game runs on your phone. Internet is only for leagues, cloud save and the event calendar.

  • Wild colonies

    Trade, race, ally or raid. Wild colonies are part of the world, never other players, and they never attack your nest while you are away.

  • Live moments

    A flood, a lost scout, a visitor at the door. Short moments to step in, with no punishment if you miss them.

  • Weekly leagues

    Earn Sparkle by playing and climb a weekly group of 50. Nothing that affects your rank is for sale.

  • A lantern on your home screen

    The widget shows your lantern filling up while the colony works.

  • No energy, no forced ads

    Play as long as you like. Ads only appear when you choose to watch one for a bonus.

Grandmother Glow: an old firefly with round glasses and a scarf, holding a small lantern.
Story

“Let me tell you something.”

Grandmother Glow, the last Lamplighter

Now a young queen, far from home, has found the last spark. With her colony and an old firefly called Grandmother Glow, she carries it from region to region, one small lantern at a time.

Light taken goes out. Light given burns.

The world

Eight handmade regions. Then, the endless dark.

Each region has a great lantern at its heart. Light it and the next path opens. After the Lantern Valley, the world keeps going.

  1. Under the Roots

    Where it begins

  2. Dew Meadow

    Fog, dew and the first scouts

  3. Mushroom Grove

    Leaves, gardens, first trade

  4. Pebble Garden

    Stones and soldiers

  5. Amber Tree

    Resin and old amber

  6. Misty Marsh

    Mist and allies

  7. Moon Hill

    A young queen, a second home

  8. Lantern Valley

    Where the Great Lantern sleeps

Beyond · Endless, a different world for every player

Colony Club

A little extra for the colony.

An optional monthly or yearly subscription. It makes the colony more comfortable, never stronger in the league.

  • 15 Amber on each day you play
  • One extra expedition slot
  • Offline earnings for up to 12 hours
  • A members-only cosmetic every month

Cancel anytime in your App Store settings. Prices are shown in the App Store before you buy.

The dark is waiting for a little light.

Lantern Ants is coming to iPhone. Android follows later.

For iPhoneApp StoreComing soon
For AndroidGoogle PlayLater